Even despite my consumer-focused UX design body of work, I've also had quite a bit of experience and involvement with videogame UI/UX design over my last 8 years of work in the industry too. Game design remains one of my biggest passions, especially when paired with the right team.
I am currently looking to move to Hong Kong, whilst designing some new, innovative solutions with a creative team in Novosibirsk, Russia in the meantime.
I cannot say a lot about this project yet, unfortunately, but I can say that it quickly grew to be one of the most satisfying I've ever worked on. My part included art direction for the UI, wireframing and prototyping certain interfaces, as well as keeping the design system (GUI kit, styleguide) updated and consistent for all of the necessary additions to the UI.
Additional artwork by Abigail Jameson, Dominik Zdenković
One of the first games I've ever worked upon, it was an incredible experience. I was part of the UI team, responsible for sketching, testing concepts, gathering assets together and putting them together into coherent, minimal and fluently animated, cartoony interfaces, according to specifications and guidelines.
Development and art by Ankama Games