Roman Volkov

Videogame UI/UX Design

Beyond more traditional product design, one of my specialties is development of videogame UI and UX. Game design remains one of my biggest passions moth personally and professionally, especially when paired with the right team.

I am currently living in Wellington, New Zealand, looking for new job opportunities and working on my personal projects.

Gif animation of a parrot stuck in a paper roll
roman volkov, arcticorient, ui designer, photo
I can work in variety of styles and specifications, but primarily specialize in modern and minimal. I've already worked both on the casual games market, and in the III-game development.

Project showcase

2012-2026

Fly'N

2D Platformer by Ankama Games

One of the first games I've ever worked upon, and one that initially sparked my interest in UI design for videogames. I was part of the UI team, responsible for sketching, testing concepts, gathering assets together and putting them together into coherent, minimal and fluently animated, cartoony interfaces, according to specifications and guidelines.

Development and art by Ankama Games

Rival Stars Horse Racing

Sports sim by PIKPOK

I've helped maintain a constant stream of updates, new UI features and functional improvements to the game, based on multiple sources of data, such as user tests, surveys, player interviews, reviews and community monitoring. I've also lead efforts in standartizing and modernizing the game's UI from a console-developed standard to a F2P mobile one. Helped to refine and maintain the vision for the UI of the game.

Rival Stars Horse Racing · Designing UI systems for ongoing development

Project showcase · 5:04 · Published: January 2026

View showcase

UI and UX artwork by V. Smith, N. Chaneva, A. Gustilo, D. Morris, L. Oxley, C. Chen.

Project in development

Action adventure

One of the more recent projects that is currently still in early development. My role includes UI art direction, wireframing and UI implementation in Unity Engine. I am also responsible for maintaining the design system and MVC data architecture.

Additional UI and artwork by A. Jameson, D. Zdenković

When necessary, I prototype many of my designs and animations using Codepen, SCSS, HTML5, Construct and Webflow, both for mobile and fullscreen platforms.

Other projects

2019-2026

Clusterduck

Casual collection game

Cartoony mobile game all about hatching eggs and discovering hundreds of bizarre (and totally realistic) genetic mutations, combining body parts like horse legs, swords, and alien tentacles. My role included initial concept and various iterations of UI over the years, including addition of UI for new features like Grimarks, Buildings, monetization and many other features.

Adventure Friends

Mobile RPG & Puzzle game

Turn-based, puzzle combat in a casual mobile game with hero collection mechanics. My role included UI design and prototyping for a variety of team-based and competitive features, as well as the onboarding mechanics.

Project in development

Rogue-lite

One of a few personal passion projects that I work on whenever I have a little bit of spare time; fully designed, drawn, animated and programmed on my own, with complex UI systems and immersive atmosphere.
I regularly play games myself, my favourites include FEZ and Mirror's Edge. Some of the best interfaces I've ever seen were in Persona 5, Heartstone and Guild Wars II.

You can always leave me a message and I’ll be happy to talk about your project: