Beyond more traditional product design, one of my specialties is development of videogame UI and UX. Game design remains one of my biggest passions moth personally and professionally, especially when paired with the right team.
I am currently living in Wellington, New Zealand, looking for new job opportunities and working on my personal projects.






One of the first games I've ever worked upon, and one that initially sparked my interest in UI design for videogames. I was part of the UI team, responsible for sketching, testing concepts, gathering assets together and putting them together into coherent, minimal and fluently animated, cartoony interfaces, according to specifications and guidelines.
Development and art by Ankama Games



I've helped maintain a constant stream of updates, new UI features and functional improvements to the game, based on multiple sources of data, such as user tests, surveys, player interviews, reviews and community monitoring. I've also lead efforts in standartizing and modernizing the game's UI from a console-developed standard to a F2P mobile one. Helped to refine and maintain the vision for the UI of the game.
UI and UX artwork by V. Smith, N. Chaneva, A. Gustilo, D. Morris, L. Oxley, C. Chen.











One of the more recent projects that is currently still in early development. My role includes UI art direction, wireframing and UI implementation in Unity Engine. I am also responsible for maintaining the design system and MVC data architecture.
Additional UI and artwork by A. Jameson, D. Zdenković







